Game Classification

Bakushō!! Jinsei Gekijō 3 Taito Corporation (U.S.A.), Taito Corporation (Japan), 1991  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Bakushō!! Jinsei Gekijō 3 The third game in "Bakushou!! Jinsei Gekijou" series follows the same principles as the first two. It is a board game that simulates the lives of up to four characters. You can create all the characters on your own, let the computer AI handle them, or play with other players. You move your character(s) through the game world (it doesn't look like a board, like in the first two games, but still works the same way). The amount of steps is determined randomly: a spinning indicator will eventually stop on one of the numbers, from 1 to 6, similar to a dice roll. Unlike the first two games, there are no special icons on the board, all you see is a usual neighborhood with houses, streets, etc. Random events will happen to your characters during their life. Most of those events will modify your character's parameters. For example, a school event will increase their knowledge, sports will raise their physical condition, etc. You'll earn or lose money depending on the event. Your characters will also meet up with each other, fall in love, and experience other events, good or bad. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NES (Famicom)

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