Game Classification

Blupimania II Epsitec SA (Switzerland), Epsitec SA (Switzerland), 2003  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

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The yellow egg-shaped character, Blupi, must navigate his way through one level after another in this puzzle game to find his balloon after which he floats upwards to the next level. In a 3D environment, Blupi must clear a path through crates and different barriers. He can push but not pull a crate, plus operate different machinery and cranes he comes across. You can give commands for Blupi to execute in sequence, then you can watch him perform the moves.

Different items to use are gradually introduced on different levels including: mines, cranes, traps, catapults, tunnels, pushers, crazy robots, doors, diving boards, large balls, window panes, perforators, cages, bombs, force potions, glue potions, carts and destructors. Sometimes there are more than one Blupi on the level. There are 80 levels with different themes: futuristic, pirate, laboratory, factory, volcano, movie set, dressers-and-drawers, scary castle, ice and swamp locales. In addition to puzzle mode, there is challenge mode with extra "cool" (easier) or "hard" (more difficult) puzzles. There is also the Workshop - a level editor where you can create new puzzles to share with others. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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