Game Classification

BMX Rekencross Vifi International, N.V. Philips Gloeilampenfabrieken, 1984  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


BMX Rekencross In this Dutch educational math game the player controls a BMX on an overhead view map and steers it to jump over the obstacles with the correct answer to the math-question on the screen. The player is continually chased by a kangaroo that tries to catch the player and beat him up.

There are different modes for different or more difficult math-assignments. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : MSX

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