Bricks of Camelot is the successor to Bricks of Egypt.
This game is, like the predecessor, a Breakout game. So you job is to remove all bricks in the level with the ball you shoot and later bounce back in the playfield with your paddle. Once all bricks are gone, you proceed to the next level. When you are out of lives, you have lost.
Like in the many other Breakout games, you have tons of Power-Ups available, like the usual paddle shrinker/expander, fast/slow ball, multiball, ball catcher, "phantom" paddle, weapons (in this game arrows), and lots of other Power-Ups.
Except the Poison (Death) "Power-Up", all Power-Ups have something useful, even when you have fast ball and paddle shrinker at the same time, as you get points dynamical, depending how "easy" you remove the bricks. In example, a shrunk paddle will give much move points then an expanded paddle.
There is even a Power-Up generator in the game, which generates a random Power-Up every time you hit it with the ball or when you fire at it. Particularly with the last way, you can generate dozen Power-Ups at once, but be careful, the Poison Power-Up will also be generated there.
The game itself offers three difficulty levels and 15 level packs, totaling in 120 levels, all of these using a medieval theme with castles, dungeons, forests, treasure chamber, etc. Highscores are available for each of the level packs.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Macintosh -
PC (Windows)
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