The objective of Catchem is to catch all falling objects. Each level features a different object falling. When any object is missed, you lose a live, and your paddle, which you use to catch the objects, shrinks with one paddle. When a 'bad object' like a lightning is catched, you also lose a live. You can re-win this live, but you can't have more lives than your 3 starting lives. Subsequent levels get more and more difficult simply because of the speed. Each four levels, a bonus level appears where you may or may not avoid all objects: it's simply for points.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Dos) -
TRS-80 Color Computer
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