The player controls a heterosexual male visitor to some future planet inhabited by nubile catgirls. Over the course of his vacation (time-restricted depending on difficulty level: 75 days on easy, 50 days on medium, 30 days on hard) the goal is to cultivate some meaningful relationship with one or more of four feline natives, through RPG-ish stat-building (increasing strength in the mines, vitality hunting in the woods, speed swimming at the beach, and charm "chilling" at home), gift-giving, choosing correctly from flirtatious conversation trees and correctly responding to personalized interrogations while out on dates.
Catgirls Arden and Yisha respond to gifts and dates, both expensive endeavours underwritten by toiling in the mines, while Saya and Sayreen are more susceptible to deliberate conversational gambits and plot events. Nearly all actions undertaken eat up a bit of daily time (curiously measured out in "Hit Points", calculated according to the player's vitality) but if sage statistical investments are made early on even on the hardest skill level the player should have ample opportunity to land his chosen quarry (in a barely-nominal adult pin-up still) and determine in an epilogue the rest of the story.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Browser (Flash)
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