Game Classification

Chambers of Shaolin Thalion Software (Germany), Grandslam Entertainments Ltd., 1989  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Chambers of Shaolin In the first part of the game, you will have to train your character in the various chambers of Shaolin. Each exercise, which includes balancing on trees, kicking a pendulum and dodging objects coming towards you, will improve your skills like stamina and strength. The better you do in the chambers, the easier it will be for you in part two:

Part two is a more traditional 2D fighting game where you have to advance from level to level by beating your opponents up. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Amiga - Amiga CD32 - Atari ST - Commodore 64

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