Game Classification

Chesterland Adventure 1995  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Chesterland Adventure This is clearly a game written as an exercise, the author explicitly stating he used it to learn to program in Borland C, but unlike most such "hello, world" prototypes (ostensibly the first in a series of "RoachCrunch" exercise-games, but the only one ever seen), it remains nonetheless a complete game.

The tropes are familiar: royalty have lost valuable items and require their return, while exploration is thwarted with colour-coded locks -- can the player find or trade items for the quest objects and progress through the disjointed story via accessing more remote map areas? Instead of playing it straight with a poker face while mangling "thee"s and "thou"s, however, the author has strewn the game landscape with his high-school friends and titans of '90s industrial music.

Gameplay consists of navigating a roguelike-ish top-down text-symbol map, seemingly a reel cut from LORD 2, using the keyboard arrows and a handful of verbs (at least, the first letters of the verbs) to interact with the world. There is no combat, though there are a couple of sudden deaths and walking-dead situations. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Dos) - Macintosh

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