Game Classification

Christmas Puzzle Notus Games Ltd., Notus Games Ltd., 2010  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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Christmas Puzzle Christmas Puzzle is a match three game with a Christmas theme. In each puzzle, you must use your mouse to swap two items to create a straight line on three or more of the same, vertically or horizontally. In many puzzles, you have coins. If you get these coins to a bottom edge of the puzzle, you collect them. These coins are used to upgrade your house with decorations to give it a festive Christmas look.

As the game progresses, you will have obstacles like locks and badballs. Locks prevent the item under it from moving. Locks can be removed by matching the item that is locked or using a powerup or bonus. Badballs are dark colored balls. They cannot be removed by matching, only by powerups or bonuses. On each puzzle, you must remove silver, and later gold then silver, tiles. You do this by making matches over the tiles or using a powerup or bonus. If there is a gold tile, you must remove it then remove the silver tile. To clear a puzzle, you must collect any gold coins and clear all silver and gold tiles.

Starting with the second puzzle, you get the hammer powerup. This can be used on one square and recharges with time. If used on a lock, it breaks the lock but nothing more. If used on an item or badball, it removes the items/badball as well as the top tile level, if any. Also, you have bonus items. Some of these are:
Hameleon: Can be used as the third item in a matching in place of any other item. For example, if you have two Santa hats, the Hameleon can be the third Santa hat.Bomb: Removes the top tile layer under itself. Also breaks any locks in the neighboring squares. If there are no locks, it will remove the item/badball as well as the top tile, silver or gold. Activated by moving it to a neighboring square.Rocket: Breaks any lock and/or removes any item/badball and the top tile layer in a vertical column, horizontal row or diagonal, depending on the direction it faces. Activated by moving it to a neighboring tile. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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