Game Classification

Crazy Balls Cobra Mobile Limited, Connect2Media, 2009  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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Crazy Balls Crazy Balls is a puzzle game where the player has to navigate a number of balls through labyrinth-like levels. The game is viewed from a top-down perspective of the labyrinth and each level starts with the player having control of an orange ball that can be moved anywhere where there is space. There is also purple balls that are scattered throughout the levels and these will stick to the player's ball when touched. Due to thin passages of the labyrinth the more balls stuck together the harder it will be to navigate. In addition to moving his balls around, the player can rotate the balls clockwise to avoid getting stuck. The levels are designed so that the player often doesn't have enough space to rotate and therefore doing this at the right position is crucial for progressing through the levels. It's also important to consider how the balls are stuck together. A big block of balls won't fit through some of the narrow passages while having them all in a line might make it impossible to rotate them. A level is completed when all purple balls have been connected to the orange ball. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Mobile (Java ME)

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