Game Classification

Crystal Maze WildTangent, WildTangent, 2003  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Crystal Maze When Lily, the games heroine, is in school, she fell asleep and begins dreaming. But something goes wrong and she got trapped inside her dream in the Land of Nod, where the Dream Reaper lives. Now she must find a way to escape before it?s too late.

Essentially, the game based upon Pac-Man. You must collect all Dream Crystals in a level, avoid all enemies (or destroy them if you can), and must do this fast enough or you will be chased be the Dream Reaper himself. Once you collect all crystals, you proceed to the next level. There are 49 levels in the game, with four different environments, like ancient Rome or Egyptian theme. There are also bonus levels for gaining extra lives.

The game is 3D in an isometric overview (including different altitudes, but no "overlapping" between areas). The level itself is divided into squares, where most squares contain either a Dream Crystal, obstacles (like pillars, water, etc.), or are empty by design. All ?lower? minions move only horizontal or vertical along those squares, ?higher? minions, including the Dream Reaper himself, can move in all directions. Lily can also move in any direction, but that make the crystal collecting a bit difficult if you are under time pressure (chased by enemies).

As already said, your goal is to collect all Crystals, which are either green, red, or blue. You get 10 points for each crystal, once you collect 25,000, you gain a new life. But you don?t need to collect 2,500 crystals for this, since there is more than just those crystals in the game.

There are 6 different Power Ups in the game: Cake (will give extra points, 1000 and more, depending on the level), Magic Coin (will double all Crystals for a short time, doubling both the points you get and the size of the crystals too), Clock (will slow all enemies down for some seconds), Speed Boots (will increase the movement speed of Lily, by more than doubling it), Heart (will give an extra life; mostly defended by an ?higher? minion), and Star (will make Lily invulnerable some seconds, with this, Lily can destroy enemies; this is the only way to do this).

The Power Ups are either on a fixed point in the level (like Cake and Heart) or move themselves from one point to another.

When Lily gets caught, she "dies", you loose one of your few lives (you have three at the beginning), and you restart at your starting point and can continue collecting crystals. With "dies" I mean, it does not look like dying (she fell to her knees, and a bit later the game continues on the starting point). That's because their is absolutely no violence in the game.

Once you killed an enemy, you are rewarded with 200 points, and with every enemy more you kill, the points get doubled each time, so hurry and kill as much enemies as you can find before the invulnerability goes away. When you collected the Power Ups, they are gone in this level, so they won?t ?refill?. Collecting all Power Ups before you collect your last Dream Crystal will give you extra points on the end of the level, this is also the case when you don?t die (Survivor Bonus). Clearing the level as fast as possible will not only prevent the appearance of the Dream Reaper, but it will also give you extra points, but only if you clear the level in less than 2 minutes (100 bonus points per second, up to the 2 minutes). [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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