Revisiting the simple physics puzzles of the earlier Crayon Physics, in this quick prototype game the goal is to bring a white square to rest on a green platform, regardless of how many other rectangular blocks of various shapes and sizes may be in the way. Unlike CP, the player can't add anything to each level's arrangement of shapes -- but they can subtract from it, drawing a simulated blade across the screen's surface and cutting away portions of inconvenient blocks -- tipping and tilting everything resting on them in a precarious new direction, boxes sliding around according to a familiar simulated physics. The player needs to be careful, since gravity is always pulling down and the green target pads are relatively small, but they have as many tries as they like to take on the small handful of levels, and as many cuts as they need to perfect a given level's solution.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Macintosh -
PC (Windows)
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