Game Classification

Dark Tales: Edgar Allan Poe's The Black Cat ERS G-Studio, Big Fish Games (U.S.A.), 2010  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Dark Tales: Edgar Allan Poe's The Black Cat In late 19th century, the detective Auguste Dupin is summoned once again to solve a new mystery: the sudden disappearance of Madam Sara, the wife of the wealthy Monsieur Davies. Dupin and his assistant must investigate the ruined mansion grounds for clues, following the trail of a sinister black cat and the ghost of a mysterious woman.

Like its predecessor, Dark Tales: Edgar Allan Poe's The Black Cat is a hidden object game with point-and-click adventure elements based on a short story by Poe. The player assumes the role of Dupin's assistant, searching the many locations available for clues about the case. The main objective is to collect a series of items and use them to solve puzzles, by dragging and dropping them from the inventory slots at the bottom of the screen to interactive portions of the scenery to perform an action or complete a pending task.

Some of the inventory items are only received after completing one of the hidden object scenes, that can be accessed by clicking on the sparkling hotspots found on certain locations. They take place on separate screens, where the goal is to find and click on all the items from a list at the bottom, on scenes filled with assorted paraphernalia scattered around the scenery. The hint button at the bottom-right corner shows the position of one of the items when activated, but takes some time to recharge after use. Certain tools have to be created by combining inventory items, using bench seats and other surfaces to place the objects on top of each other.

Mini-games also take place on separate screens, where mechanisms and pieces of some sort have to be manipulated directly to set missing gears on clockwork, unlock a door by sliding blocks in a box, arrange groups of tiles by color, and solve other similar challenges. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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