Game Classification

De. FaNa Himeya Soft, Himeya Soft, 1995  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

IF IF

De. FaNa A young boy with spiky purple hair lies on the ground, contemplating the clear sky. He enjoys the well-deserved rest. Life is good. The only problem is... he can't remember who he is. Finally, after some efforts, he recalls his name: Luck. Profession: adventurer. He was supposed to meet his partner, a sexy girl named Sue, but instead ended up in some sort of a magical land, with zombies and angry female warriors. Soon he will learn that the land is called De FaNa, is ruled by a queen, and contains plenty of dangerous quests for an adventurer... and pretty girls for a horny teenager!

De. FaNa plays like a typical Japanese adventure, with the interaction reduced to menu-based choices, all of which depend on the context. Only in a few cases will a wrong choice lead to premature end of the game; most of the time, the player is required to try different choices until the right one triggers the next event.

Unlike most other Japanese adventures, many of the screens the player sees in De. FaNa are animated. This includes Luck's numerous sexual encounters with female characters. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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