Game Classification

DE・JA 2 Elf Co., Elf Co., 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


DE・JA 2 DE・JA 2 starts where the previous game ended. The young researcher and archaeologist Ryuusuke Hatsushiba has solved the mystery of the ancient jewels, became a hero, and conquered the heart of the pretty Gachako. The Japanese Archaeological Society has chosen a new president instead of the old man Hyuga. But it's not the end of Ryuusuke's adventures. Suspicious circumstances surrounding the change of the president, new mysterious artifacts brought by clients, troubles concerning Gachako's friends, and (most importantly) more pretty ladies to haunt Ryuusuke's imagination - everything makes him forget his articles and his collections...

Like its predecessor, DE?JA 2 is a Japanese-style adventure. The interface has been enhanced compared to the first game. Most of the commands are still done via the extensive verb menus and object sub-menus; once again, it is usually necessary to use those commands several times in order to gain new information and thus advance the story. However, in certain places, icon-based interface becomes available, with point-and-click interaction. The icons include traditional talking, touching, as well as less common commands such as hitting, and even an icon depicting a condom, for... err... scientific activities that are closer to anatomy than archeology. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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