Game Classification

Disney's Donald Duck: Goin' Quackers Ubisoft Studios SRL, Ubi Soft Entertainment Software (United Kingdom), 2000  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Disney's Donald Duck: Goin' Quackers Released in conjunction with 3D versions on consoles, Donald Duck's adventure on the Game Boy Color is a traditional side-scrolling platformer.

The evil magician Merlock has kidnapped Duckburg Times reporter Daisy Duck. Donald Duck turns to Gyro Gearloose for help, who suggests using his latest invention: a powerful teleporter. Unfortunately, Merlock learns of their plans and steals the blueprints to the device. Now Gyro uses the unfinished machine to teleport Donald to various locations, where he is to find the parts of the blueprints, so he may confront Merlock and rescue Daisy.

Donald has to face four different worlds, including the forests near Duckie Mountain, the rooftops of Duckburg, and a haunted house. His abilities include jumping on top of enemies to defeat or stun them and double-jumping in mid-air to get to hard-to-reach places. Donald can only take one hit from an enemy (which puts him in a visibly grumpy mood), a second one means losing a life and having to start over the level. Goodies to be collected include various orbs that gain extra lives, restore Donald's health or put him into Hyper mode. In this mode, he can simply run over enemies to defeat them and also break down barriers to get to new locations. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : GameBoy Color (GBC)

Links