Two thousand years ago, the wise mages of the Council of Seven sacrificed themselves to save the land of Rivellon. A Divine Order was established in their memory, sworn to protect the land from forces of evil. Now, growing unrest, corruption, and greed indicate that evil is near. You are, of course, "The Chosen One" according to the prophecy. But before you can venture out to slay evil, you must be blessed as the Divine Savior.
Divine Divinity is a 2D RPG similar to the style of Diablo, yet with an odd oblique (instead of isometric) perspective, set in a fantasy universe. The entire game world consists of over 20,000 screens, each one being a seamless transition into the next with weather effects and day/night cycles. The main quest progression is linear; however, there are plenty of sub-quests available, many with multiple solutions, and the main character are pretty much free to travel to most parts of the map right at the beginning.
The game features a random item generator similar to, albeit less extensive than, Diablo. Items at certain locations have fixed names, but the most attributes (like damage, armor rating, poison/stun effect, stat bonus, or gem slot) are randomized. The player can also improve their weapons by gems dropped from enemies, or bought from shops; the dedicated player may even embark themselves on the quest to find the legendary weapons.
The game's features include 3 character classes. Each class can learn the skills of other classes, and the different between them are mainly starting skills, and stat bonus as they level up. Also notable is the ability to loot almost anything, not just equipment or healing item, but also chairs, candle sticks, and pretty much anything that isn't nailed down (except tables).
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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