Game Classification

Egyptia DOE Entertainment, CDV Software GmbH, 1997  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


In Egyptia the player controls an archaeologist named Dr. Sands who searches a Egyptian pyramid after a room with a lot of gold. To open this room he has to collect 60 floor tiles. Of course these are not just lying around but hidden in 60 rooms were the player has to solve puzzles in the style of Sokoban. The goal is to push columns on special fields but the way is blocked with other blocks. It is not possible to pull something so the player has to restart the level if he pushes a block or column is into a corner. Some mistakes can be corrected with the undo function were a false move is taken back. Also Dr. Sand can't walk backwards.

This task is additionally aggravated by a time limit which is explained by the lack of air in the pyramid. Enemies want to kill Dr. Sands and reduce his life bar when touching him. On the floor of the puzzle chambers the player can find three symbols: Sand clocks give him more time, hearts refill the life bar and magic potions make him invulnerable. Every level can be chosen freely but to win the game all of them have to be solved. Two camera modes can be selected, the first is an isometric view were Dr. Sands can't be seen when standing behind a column or a top down view. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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