Game Classification

Follow Hoothoot Nintendo Co. (Japan), Media Factory, 2002  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Follow Hoothoot In this game a young Hoothoot, one legged owl, will learn to dance from his hoary Hoothoot dance instructor. The instructor believes the best method is for you to copy exactly what does, get it wrong to many times and he'll storm off, class over.

You'll have to mimic the moves of the professor using the directional pad and the A and B buttons to perform special moves. Dance your way to the highest score you can!

The game can be accessed by scanning the long dot-code on the Pokémon-e Skyridge cards Hoot-Hoot (65/144), Sunflora (105/144), Venonat (112/144), Weedle (114/144). Or in Japan, the Pokemon e-card expansion 5 cards Hoot-Hoot (63/88), Sunflora (14/88), Venonat (11/88), Weedle (1/88). [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : GameBoy Advance (GBA)

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