Game Classification

Forbes Corporate Warrior Byron Preiss Multimedia Company, Simon & Schuster Interactive (U.S.A.), 1997  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Forbes Corporate Warrior Forbes Corporate Warrior uses the first person shooter genre as a metaphor for the cutthroat business world. The premise is that a brilliant scientist developed a virtual reality helmet that maps the real world, free market place into a VR arena where different types of business competitors are represented as a variety of enemies. You begin the game with a weapon called the price slicer with which to dispatch your competitors. There are various other marketplace-inspired weapons to collect in the arena. Different weapons represent different business tactics in the real world (like the Ad Blaster and the Legal Laser) and some work better against certain competitors than others. All cost money to use; in fact, it costs you money even if you stand still. Your goal is to keep your stock price and gain market share. In addition to metaphorically shooting competitors in the virtual world, you can also adjust certain factors in real time, such as increasing or decreasing your debt, selling or buying back stock, and modifying the price of your goods along a thriftiness/luxury continuum.

In addition to the single-player FPS mode, the Forbes Corporate Warrior also features a networked multiplayer mode. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : PC (Windows)

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