Game Classification

Franklin the Turtle: After School (Franklin la tortue : Après l'école) Nelvana, Knowledge Adventure (U.S.A.), 2002  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 3 to 7 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Franklin the Turtle: After School When school is finished, it's time to have fun. The game starts in Franklin's bedroom. There are five activities available: play music with a radio and a piano keyboard, choose characters and backgrounds then take pictures with a camera and print your own "masterpieces", look at the funny-shaped clouds through Franklin's bedroom window to match them with the descriptions of items, and, at last, arrange letters to form words.

If we stay inside his bedroom, Franklin can also give ideas to play outside the house, in real life. The game also features a print studio. It is aimed at kids from 4 to 6 and is based on the Frank the Turtle character from the book series of the same name. The three difficulty levels allow your kids to improve themselves. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

Links