"game, game, game, and again game" is a surreal abstract platform game rendered in a messy hand-drawn style to a soundtrack of droning looped sound clips. The game consists of 13 single-screen levels. As levels are navigated, they unlock layered images of heavily edited text and scribbled animations, resulting in the level becoming increasingly cluttered by fragments of poetry, philosophy, and art.
Most levels contain five types of objects: 1) animated drawings which kill the player, causing an immediate respawn at the start of the level with no penalty, 2) drawings which, when touched, reveal layers of text or pictures, 3) portals, which instantly warp the player avatar to another place on the screen, 4) an exit door, which ends the level, and 5) a single embedded fragment of home video, which can be watched by directly clicking. The presence of platforms are indicated by the shape of hand-drawn background graphics, but often inconsistently so, with the result that players sometimes may fall through apparently solid surfaces or be unexpectedly supported in apparently empty spaces.
"game, game, game, and again game" is alternately titled (in the manner of a novel) "belief systems are small clumsy rolling-type creatures," and has been variously described by the author Nelson as "a digital poem/game/net artwork of sorts" and an "awkward and disjointed atmospheric, the self built into a rolling, jumping meander of life." It is the first game in the author's art-game trilogy. It was followed by "i made this. you play this. we are enemies" and "evidence of everything exploding."
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Browser (Flash)
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