So, you're designing a game for a device that fits in your hand and has an accelerometer. What do you do with it? Well, since there is no activity that can't be "gamified" by scoring one's performance at it, if you're the author of this game you make a salt-shaker simulator. Three play modes measure how much simulated salt you can simulate shaking out under 15-second (Beginner), 45-second (Hard) or untimed (Endurance) durations.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : iPhone / iPod Touch
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