In Gyroball, you control, um, a "gyroball".
All you have to do to complete a level is to move your gyroball with the cursor keys so that it goes from the starting location right into the target hole at the end of the playfield. If you "fall off" the playfield, you loose one of your 5 balls. And for each level, you only have 60 seconds time - and the time will not be reset if you crash one of your balls.
However, there are two problems, which are the main idea behind the game:The playfield isn't a square or something like this, but a complex 3D geometric figure.
As your ball is a gyroball, it already moves by its own. Therefore you can't just move it around corners, but you must compensate the physics while moving or your ball is doomed.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Browser (Flash) -
PC (Windows)
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