Game Classification

Joan Jade and the Gates of Xibalba Artifex Mundi, Alawar Entertainment (Russia), 2010  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Joan Jade and the Gates of Xibalba While archaeologist and adventurer Joan Jade was busy investigating some Mayan ruins, her children suddenly disappeared from the site. She asks for help from the local police, but decides to personally go look for the kids after the authorities take too long to assemble a search team. The clues on the excavation site point to a series of puzzles and ancient relics from the long lost civilization, leading her closer to the missing children.

Joan Jade and the Gates of Xibalba is an adventure game with hidden object screens, where the main objective is to solve all the puzzles from one location to open a passage and move to the next one. As in most point-and-click games, the player has to collect objects from the scene, stored on the inventory always visible at the bottom, and use them on specific portions of the screen to perform an action or complete a task.

Separate screens for puzzles and hidden object challenges appear after clicking on certain hotspots. In the seek-and-find scenes, the goal is to search and click on all the objects listed at the bottom of the screen, on locations filled with assorted items like Mayan symbols and other paraphernalia. The hint button highlights the position of one of the required items, but takes a minute to recharge after use.

Some locations have mini-games, that usually give a necessary inventory tool after being solved. There are several types, where the player has to assemble a pipeline to oil a machine, move rectangular stone blocks in the limited space of a box to create an exit path for a key, replace orbs on a door in a memory challenge, find identical pairs of fish fossils, align the symbols of several rotating wheels, guide Joan through a maze by laying arrows pointing to the correct way, and complete other similar puzzles. These games can be optionally skipped after a few minutes. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : iPhone / iPod Touch - Macintosh - PC (Windows)

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