Game Classification

Kawarazakike no Ichizoku Silky's, Silky's, 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

IF IF

Kawarazakike no Ichizoku Rokuro Saito is an ordinary Japanese high school student. Summer vacation has arrived, and, as it often happens, he is out of money. Then he hears that Kawarazaki, a wealthy and powerful magnate, needs someone to take care of his mansion during his absence. When the boy arrives there, he is surprised to discover that the mansion is mostly populated by young attractive women - relatives, employees, maids, etc. Naturally, he is willing to concentrate on his job only inasmuch as it doesn't impede his advancements on the other "mission" - get friendly with every girl and... you know the drill. However, soon he begins to realize that something more sinister is going on in the mansion...

Kawarazakike no Ichizoku is a visual novel. The entire gameplay consists of occasional selection of a response and/or action from a menu. The rest of the game is dedicated to text accompanied by still pictures. Depending on the player's choices, different cutscenes will be triggered, and the player will achieve different endings, including several "bad" ones.

[source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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