Game Classification

Kekkō Kamen 2: O-Shioki Densetsu no Maki Dynamic Production, Dynamic Production, 1995  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Kekkō Kamen 2: O-Shioki Densetsu no Maki In the sequel to to the first Kekk? Kamen, the player is no longer required to control the satanic protagonist of the previous game. Instead, the protagonist is a young substitute teacher (default name Ryusuke) who is perplexed at his discoveries in the high school he is invited to work for. As the title implies (shioki means "corporal punishment"), some teachers and students engage in bizarre sadistic activities. It's up to the player to decide how the new guy will fit in.

This sequel plays more like a traditional Japanese first-person adventure, with still screens, plenty of text, and a basic verb-object interface ("Look", "Think", "Move", etc.). Unlike the first game, the protagonist is not inherently evil here. It is possible to make choices and decide whether he should save the victims or join the torturers. The game keeps track of the hero's alignment, from "demonic" to "angelic" and anything in between. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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