Somewhere situated on the screen is an idol of a green monster. Also on the screen is a 16-ton weight. By attaching chains (laid out with the mouse as with a drawing tool) to the weight and other fixed points, the player aims to topple the idol through their collision.
Though the player has an unlimited quantity of chain links at their disposal, the randomly-generated levels will throw obstacles in the weight's 2D path; through timely chain-cutting and the use of multiple chains the player can hopefully guide the weight around these inconveniences and into the monster idol, knocking it with severe prejudice. Chain distribution happens on a static screen, but chain-cutting can occur while the simulation is in action.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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