Game Classification

Kurutta Kajitsu FairyTale, FairyTale, 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Kurutta Kajitsu The young Satoshi Kanou attends a prestigious art school. One day, the students are invited to a party in Professor Tsukishima's mansion. The hero becomes acquainted with the professor's young daughter, and her father eventually hires him as a private tutor. But it all goes wrong when a terrible accident involves the young hero into a net of mystery and intrigues. Soon he realizes that an innocent person's life might be in danger. The private tutor becomes a private detective...

Kurutta Kajitsu is a rather standard Japanese-style adventure gameplay-wise. Typically for the genre, the player advances the story by repeatedly selecting verb commands ("Examine", "Talk", etc.) from a menu. Most of the time the player is free to move between various locations (also menu-wise) to explore the game world, talk to characters, and solve the mystery. The game has scenes with nudity and sexual content.

[source:mobygames]

Distribution : Retail - Commercial
Platform(s) : MSX - NEC PC-9801

Links