Game Classification

Kyōiku Jisshū: Joshi Kōsei Maniacs Tetratech, Tetratech, 1996  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

IF IF

Kyōiku Jisshū: Joshi Kōsei Maniacs The plot of Ky?iku Jissh?: Joshi K?sei Maniacs is rather simple: the protagonist is an ordinary Japanese man named Shingo, who is about to become an intern in a prestigious school. There is only one thing that makes the young man slightly nervous: all his students will be girls. And if that weren't enough, some of his new co-workers are young attractive women. Will Shingo concentrate on his job or succumb to the pleasures of the flesh?

The game is a very simple, low-interaction Japanese adventure. Every screen has four commands: "Look", "Talk", "Move", and - depending on the context - "Teach" or "Go Home". Each day is divided into morning and afternoon sections. The player must repeatedly visit different locations in the school in order to trigger events and advance the story. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NEC PC-9801

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