Game Classification

X.P.O. (XPO 2089 cyber-revolution) Kalisto (France), NEC (Japan), 1999  

Informations Analyses Serious Gaming
 

Classification

RETRO SERIOUS GAME
(Edumarket Game)

Purpose

Besides play, this title features the following intents:
  • Educative message broadcasting
  • Marketing & Communication message broadcasting

Market

This title is used by the following domains:
  • State & Governement
  • Education

Audience

This title targets the following audience:
Age : 8 to 11 years old / 12 to 16 years old / 17 to 25 years old

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)



An educational game designed to help japanses kids and students to discover the french scientific cultural heritage. It was distributed to celebrate the "French year" in Japan.

Distribution : Retail - Free
Platform(s) : Playstation (PSX)

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