Game Classification

Mobile IQ Trainer IECOM, Ojom GmbH, 2007  

Informations Analyses Serious Gaming
 

Classification

SERIOUS GAME
(Edugame)

Keywords

Purpose

Besides play, this title features the following intents:
  • Training
  • Educative message broadcasting

Market

This title is used by the following domains:
  • Entertainment
  • Education

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old / 8 to 11 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

2x2 2x2

Ojom's Mobile IQ Trainer is a brain training game. It features ten different mini games in five categories: Algebra, Visual, Memory, Analysis and Logic. The mini games vary from remembering a series of shapes to finding out the next number in a mathematical sequence.

The player's progress is logged. When absolving mini games the player collects points. The main game mode, IQ Training, is where your total progress is logged. Each time you play a mini-game, you're given a certain number of points. These points earn the player an academical degree, ranging from "School Student" to "Genius".

In addition to the brain training games, Mobile IQ Trainer features a full Sudoku game with three different levels of difficulty. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Mobile (Java ME)

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