Game Classification

NCAA Football 2003 EA Tiburon, Electronic Arts (U.S.A.), 2002  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


NCAA Football 2003 is EA's followup to NCAA Football 2002. New features in NCAA Football for the 2003 season include over 200 licensed fight songs, 3D cheerleaders and 144 different schools.

Dynasty mode has been enhanced with the ability to redshirt a player and schedule your non-conference games before each season. In Dynasty Mode you can win all the real trophies to add to your own personal collection which you can show off later. These awards include the Heisman, Coach of the Year and Bowl-specific trophies. You can also win special trophies for winning certain rivalry games, which is another new play mode in 2003. There are 23 different "Rivalry" trophies for you to earn to go alongside your Dynasty trophies.

Create-A-School mode makes it into this edition, letting you create your own football team. Everything from the logos on the field to your school's fight song can be customized. Your created team can be played in Exhibition play or imported into Dynasty mode.

The last notable feature new to NCAA Football 2003 is the customizable interface. You choose your favorite team and the game interface will be based around your team's fight song, mascot, logos and school colors. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : GameCube (NGC) - PlayStation 2 (PS2) - Xbox

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