Game Classification

Nightfall Mysteries: Asylum Conspiracy Vast Studios Inc., Big Fish Games (U.S.A.), 2010  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Nightfall Mysteries: Asylum Conspiracy Christine travels by boat to a remote island, to rescue her estranged grandfather from an asylum after she discovered he was still alive. Having only faint memories and an old photograph of him, she arrives at the institution to find everything in disarray, with the main building deserted and the surrounding grounds ruined. She starts to carefully investigate the dilapidated place, searching around the many vacant rooms for her lost grandparent, gradually finding clues and uncovering its dark past.

Like its predecessor, Nightfall Mysteries: Asylum Conspiracy combines hidden object screens with point-and-click adventure standards. The player assumes the role of Christine, seeing the world from her perspective. Most of the time, the main objective is to collect a series of objects and use them to solve puzzles on every location. The items are automatically stored in the inventory tray at the bottom, that slides upwards to reveal itself when the mouse cursor is hovering near it, receding down when the pointer is away to show more of the detailed background graphics. The objects have to be dragged and dropped from the inventory to a place on the scenery to perform an action or complete a pending task.

Some of the required items are only received after completing one of the hidden object challenges, that take place on separate screens where the player has to find and click on all the items listed at the bottom, on scenes cluttered with assorted paraphernalia scattered around the scenery. Some locations have mini-games and self-contained puzzles, where mechanisms of some sort have to be manipulated directly to solve them. The hint button is a radar at the bottom-right corner, showing the position of one of the required objects when activated, but taking some time to recharge after use. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh - PC (Windows)

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