Private eye Nalle Karhu, he needs to save the world and with some help from you, thus the story is told. All the townsfolk are acting strange, they lost a personal trait, you shall not hesitate or wait, 't is all for you to change.
Odot Tamat On, the chopped word for "unexpected" in Finnish, inspired by the film Hirttämättömät (1971), is an AGS adventure game that won the April 2007 MAGS competition. The theme was "unexpected" and games needed to start with a reference to a vegetable, a confusing console/menu screen, an abstract inventory item, a conversation that makes no sense to the player, and a confusing and unexpected ending.
The player controls private eye bear Nalle Karhu who needs to find out who stole personal traits from the other animals in town. The game is short, with easy puzzles, and shown from a third-person perspective. The graphics are bright, with black outlines. To comply with the MAGS guidelines, the control system is a little confusing. There are four actions: exit (shown when hovering the pointer over an area), pick up/use (click and drag the Nalle Karhu's hand over an item), examine (click and drag the bear's eye over an object or use the second mouse button) and a similar routine (using the mouth) to talk to other characters.
The entire game, especially the conversations, are told in rhyme. All the town's inhabitants are animals, such as a turtle, a mouse, a cat, a monkey, a sloth, an elephant, a duck and two rabbits ("Something doesn't seem to fit, you and Mrs are usually at it."). Locations include a castle, a laboratory, a roller-coaster, a shed, a labratory and a few houses. The inventory is shown as a cloud in the top left corner of the screen.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
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