Game Classification

Office Building Epic Banana, Epic Banana, 1999  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Office Building is a non-linear adventure in which the player takes the role of Tom, a newly recruited intern at the Office Inc. office building. As an intern, it is Tom's duty to help his fellow employees in any way he can. As a human, Tom is tempted to be very unhelpful and mischievous.

The player begins the game in the company lobby and from that point on is completely free to explore the building, interact with objects, and seek out people in need of his assistance; there being no pre-defined goals. All of these activities are accomplished using three basic, self-explanatory actions: Talk, Get, and Activate. When one of the three actions can be used, a prompt lights up at the bottom of the screen, informing the player. Many individual items that the player finds in the course of the game require a separate, unique action to be used, which is explained in-game for each individual object that the player comes across.

Whether Tom is an efficient, helpful intern or a destructive liability will be noticed by his co-workers, represented by a reputation meter at the bottom of the screen. Based on the level of the reputation meter, certain areas of the game will become accessible to the player that were previously off limits. If Tom becomes so beloved or despised that the reputation meter is either filled or emptied the game ends in a way that reflects the player's handiwork, whether constructive or catastrophic. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Macintosh

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