Sure, the Monkey may actually be abstracted down to a one-eyed box, and yes, the Funk isn't any more authentic than you might have got from Toejam and Earl... but the myriad hues of this game's Polychromaticism cannot be refuted. Them colours is bright, and there's a lot of 'em!
The player controls the titular Funk Monkey, bopping around a 2D landscape of immutable black and white curves and re-arrangeable coloured clods, angling to achieve the game's goal of visiting all ten randomly-placed telefunkers, which work as teleporters do (only funkier: once a player has visited a telefunker, they can, through the power of funk, return to it instantaneously from anywhere on the map with only a keypress.)
The landscape is quite tall and the telefunkers rather far apart, so much of the gameplay involves disassembling the coloured portions of the scenery, piece by piece, and re-arranging them to constitute staircases leading to the next telefunker. Due to the teleportational properties noted above, this lends the game a certain Tower of Hanoi sensibility, gradually constructing infrastructure allowing the player to reach a telefunker, then dismantling it for use as raw materials toward reaching the next telefunker.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Linux) -
Macintosh -
PC (Windows)
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