This game picks up where its predecessor left off, the stage magician Laurence sinking to the bottom of Davy Jones' Locker in some limbo realm, trying to round up the ghostly spirits of his audience dispersed throughout the cosmos the night his magic tricks turned horribly real. This installment presents more of the same, the level goals still based around returning lost souls to the doorway back to their native London, and overcoming platform obstacles such as boulders and steam vents through the carefully-plotted application of elemental powers in air and earth forms as well as the new water form, enabling Laurence to eg. grow climbable plants and fill holes with rain. Additionally, his default, unpowered state now can reveal invisible structures. He hasn't yet rescued the spirit of his assistant Eliza or gotten to the bottom of the elderly wizard who interfered in their reunion, but something after all needs to be saved for part 3.
There are four "worlds" each containing six puzzles to be solved, four of which must be completed to unlock the next world.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Browser (Flash)
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