Game Classification

Route-16 Turbo Sun Electronics Corp., SunSoft (Japan), 1985  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

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Route-16 Turbo In Route-16 Turbo, players get behind the wheel of a car and drive around trying to collect valuable items lying around on the road while avoiding chase cars whose only purpose is to crash into the player's car.

In the game, the player's car drives around on a map that contains a bird's eye view of the 16 different routes (individual maze rooms) that can be entered. This overhead map screen shows which routes contain the items that have to be collected. Each item the player collects will increase their score. Collecting all the items in a level will allow the player to go on to the next round.

When the player enters a specific route, the game switches its view to a single screen maze. These mazes contain dead-ends, zig-zags, multiple exits, enemy obstacles, with also the the threat of the chase cars entering and giving chase to the player's car.

The car itself has the ability to use turbo to get a burst of speed. This of course costs the player increased fuel usage (more than just normally driving around). Running out of all of vehicles fuel will cause the player to lose a life. Any remaining fuel left over after a round is completed helps to increase the player's score.

The game contains 3 difficulty levels (easy, normal, and difficult). [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : NES (Famicom)

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