Sam and Max are back! And they must stop a bunch of young stars from a 70's TV series who are annoying the neighborhood. They'll soon discover those kids are under the effect of hypnosis, perpetrated by an evil genius known as Brady Culture.
Sam and Max: Culture Shock is the first of a series of episodes Telltale is releasing based upon the freelance police dog & rabbit franchise created by Steve Purcell. Their new distribution method is similar to that of the TV series: short, independent episodes released periodically to form a whole package described as a "season".
The gameplay is a point-and-click adventure similar in concept and gameplay mechanics to LucasArts games in the same genre, in particular Sam & Max Hit the Road. The game is done entirely in 3D. The player controls Sam, navigating him though locations viewed from fixed camera angles. It is possible to examine objects, pick them up, and engage in branching conversations with other characters. Most of the puzzles involve either manipulation of inventory items or making the right choices in conversations.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Windows)
Links