Game Classification

Sega GT Online Wow Entertainment (Japan), SEGA Corporation, 2003  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


An online update of Sega GT 2002. Race 165 cars from the 50s to the concepts either in the classic GT 2002 mode or against human players on Xbox Live.

In GT 2002 mode, the player must work their way up the hill by first buying a cheaper car and winning cash or prize cars in order to acquire better vehicles. SEGA GT Online adds new parts and new cars to the shop, and allows the limited slip differential to be modified. Prize money and prices have been modified as well, and new tracks, including a facsimile of Laguna Seca, reverse tracks, and races set in the morning, evening, and night, have been added to the returning races.

The player can jump right in the action by selecting a car, from a Chevelle to a Fiat, then a track location, from an American desert to a European village. In addition to the returning Chronicles mode there is also now a Gathering mode with 30 check point, license test, and racing line challenges. As with Chronicles each completed challenge unlocks a car for purchase in GT 2002 mode.

Online, players could participate in races with other human players, or trade parts with them. As Xbox Live has been shut down this mode is no longer accessible. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Xbox

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