Game Classification

Shin Megami Tensei Nine NexTech Corporation, Atlus Co. (Japan), 2002  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


This is not the ninth Shin Megami Tensei game; "nine" is the number of character attributes and alignments used in the game: Law, Chaos, Light, Dark, Neutral, and their variants. The game is set in the future. Tokyo, Japan's capital, was destroyed in a nuclear explosion early in the 21th century. But some years later the Tokyo of the nineties was digitally recreated. People live in a virtual world, and everything is ruled by computer programs. But some programs don't work correctly, and one day, a pop concert is disrupted by a terrible demonic vision. A special agency recruits the hero of the game, Kei (which can be either female or male, depending on your choice), to travel through the virtual world and to confront the hackers who might pull the strings behind the scene.

Like in all Megaten games, demon summoning plays an important part in "Nine". You can have several parties, up to eight characters each, and form them at your wish from the demons you manage to recruit. Talking to enemies is even more important now, as you get experience points from equipping items and not from battles. You can also fuse demons to get more powerful ones. The battles are now in real time, both parties attack simultaneously, and precise timing is required. In addition, some portions of the game are occupied by virtual battles between hackers, which resemble a strategy board game. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Xbox

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