Game Classification

Shura no Mon SIMS Co. (Japan), SEGA Enterprises Ltd. (U.S.A.), 1992  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Purpose

Besides play, this title features the following intents:
  • Licensed title

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Shura no Mon Tsukumo Mutsu, a young student of Karate, has come to the city seeking the Jinmukan dojo, looking for a challenge to prove himself. He's gotten lost, but a young girl helps him out. She happens to be the granddaughter of the head of the dojo, and doesn't want him to get involved with the place, but Tsukumo insists on continuing regardless. He walks right in, and takes on the first guy in a karate gi he comes across...

Shura no Mon is a so-called "command action" game based on the manga by Masatoshi Kawahara. The player controls Tsukumo by selecting commands from a list, using different attacks and defensive maneuvers at the appropriate time, with the results shown via brief animated sequences. Between bouts, lightly-animated visual scenes progress the story. The plot closely follows the first arc from the manga, starting with Tsukumo's arrival at the legendary Jinmukan dojo. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Genesis (Megadrive)

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