The player is put into a creepy situation: awakening in a bright room in the presence of the female object of his affections, still sleeping and very crudely rendered, the protagonist is overcome with lust and decides he'll see how far he can go with her without awakening her. The player is then faced with a series of binary choices which very quickly ramp up from the merely unimaginative ("remove her top" / "remove her skirt") to the wholly surreal ("lick the stop sign" / "eat the turtle") as what you arrive at in the course of her objectification is a whole host of apparently unrelated objects. Half of all choices end the game prematurely, but no matter, completion of the game demands an adherence to its initial premise despite its mounting irrevocable aura of bizarre wrongness.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : PC (Linux) -
Macintosh -
PC (Windows)
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