Game Classification

Street Fighter II Turbo: Hyper Fighting Capcom Co. (Japan), Capcom Co. (Japan), 1993  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Street Fighter II Turbo: Hyper Fighting Choose from twelve street fighters from around the world, skilled in a variety of martial arts -- for instance, a character named E.Honda is a sumo wrestler from Japan, while Ken is a master of Tae Kwon Do from the United States. Journey to different countries to defeat other fighters, eventually leading up to a battle with evil man M.Bison. Besides the standard punches and kicks, each character can also execute special moves, such as energy projectiles or lightning-fast kicks, for more damage or to create a chain of hit combos.

This home version is a re-release of the original Street Fighter 2 game with several major improvements: the 'boss' characters (Vega, Balrog, Sagat, and M. Bison) are automatically unlocked for you to play, each character receives some new or upgraded moves and costume colors, and you can select a Turbo speed level which lets you play at a faster speed. It is based on the arcade re-release by the same name which also contained the subtitle "Hyper Fighting." [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Super Nintendo (SNES) - Wii

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