Game Classification

Super Ninja-kun Jaleco Ltd., Jaleco Ltd., 1994  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Super Ninja-kun Super Ninja-kun tells another story in the Ninja-kun series. Ninja?s girlfriend was kidnapped by a demon and it?s up to the player to get her back.

As in previous games, Ninja can shoot shurikens, climb walls and collect various weapons like bombs and boomerangs. New to the series is the ability to run and a longer health bar represented by hearts (a single shuriken doesn't kill the player anymore). Hearts can be collected to add more health. When the ninja dies, he is resurrected on the spot. Ninja also collects souls of slain enemies to fill his soul gauge. When the gauge is filled, Ninja can unleash one of his super powers.

The game contains a total of 9 stages with a boss battle at the end of each one.

The game also features a simultaneous two-player mode, the second player being a palette swap of Ninja-kun. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Super Nintendo (SNES)

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