Game Classification

Super Puzzle Fighter II Turbo Capcom Co. (Japan), Capcom Co. (Japan), 1996  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games

N N

Super Puzzle Fighter II Turbo A Tetris-like puzzle game featuring popular characters from many Capcom games.

Colored gems fall from the top of the screen in pairs, but this time lining up those of the same color is not enough. To break the gems and punish your opponent with counter gems you have to place a crash gem of the same color next to the gems. If you make a block of gems of the same color they'll fuse, forming a power gem. Breaking a power gem sends more counter gems to your opponent than breaking the same amount of gems in some other configuration. But the ultimate attack is breaking power gems in chain. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : GameBoy Advance (GBA) - Playstation (PSX) - Sega Saturn - PC (Windows)

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