Game Classification

Tecmo's Deception Tecmo (Japan), Tecmo (France), 1996  

Informations Analyses Serious Gaming
 

Classification

VIDEO GAME

Keywords

Market

This title is used by the following domains:
  • Entertainment

Audience

This title targets the following audience:
Age : 12 to 16 years old / 17 to 25 years old
General Public

Gameplay

The gameplay of this title is Game-based
(designed with stated goals)

The core of gameplay is defined by the rules below:

Similar games


Tecmo's Deception Once upon a time, there was a prince who wanted nothing else out of life but marry his sweetheart Fiana and live happily ever after. But his fate took an unexpected turn when his malicious brother Yurias killed their father, the king, and framed the prince for murder in order to get Fiana for himself. Possessed by despair, the prince's soul could not rest in peace. The prince made a pact with Satan himself, and was given the Castle of the Damned, where he would set traps to capture souls, grow stronger, and eventually get his revenge...

Deception is a first-person perspective game that has elements of strategy and role-playing. The main activity in the game is setting traps for those who dare to venture into the castle, which requires magic points. Captured invaders can be dealt with in various ways. They can be released, killed, or have their soul devoured. The game registers the prince's deeds with a morality system: killing innocent people who just happen to be inside the castle would lower the morality level of the protagonist. Devouring the souls increases the hero's parameters, similarly to experience points in RPGs. Money can be obtained from corpses and spent on expanding the castle. Body parts can be used to create and summon monsters, who would help the owner to stop invaders. [source:mobygames]

Distribution : Retail - Commercial
Platform(s) : Playstation (PSX) - Playstation 3 (PS3) - PlayStation Portable (PSP)

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