Mr. Potato's sleepwalking is really getting him into trouble: as moonbeams beat down on his slumbering head, he lurches up out of bed and into the driver's seat of his jalopy... and then turns the ignition and puts it into gear! Dead to the world, he fails to observe a critical junction in the road and pilots his vehicle into the terrible titular territory of Transylvania, infamous stomping grounds of Count Dracula and no end of sinister supernatural badness. A car crash (his) rouses him from his uneasy dreams into uneasy waking, where he is presented with his new grim surroundings, a baker's dozen of screens containing scenes of diabolical and mechanical torture, deathtraps, phantoms and general gloomy misery.
The game is not dissimilar from other similar adventures also made by Fast Games; each screen puts the lumpy Mr. Potato on one end and indicates an exit on the other side, with a substantial obstacle filling most of the screen. Clicking on hot-spots interacts with the environment, and when the appropriate areas are activated in the correct sequence, the barrier becomes navigable. Clicking on Mr. Potato then sends him through the area and into the next. Unlike Fast Games' milder adventures, this one ups the ante by implementing player deaths -- or the trappings of it at least, each death merely restarting a given room's puzzle -- and suspenseful time-limit puzzles. Players who take too long to figure things out or who inadvertently trigger deathtraps get to see Mr. Potato repeatedly (and cartoonishly) blown up by giant bombs, mashed by weights, tormented by devils, etc., all in the game's grainy old-film presentation.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Browser (Flash)
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