Perhaps the closest Amiga equivalent of Ultima Underworld, the game which brought freedom of movement and real-time 3D into RPGs and undoubtedly influenced Doom (Doom-style games were commonplace on the Amiga by this time).
You have a sword to attack the hordes of spiders, insects and wasps with, as well as fireballs which require manna. Plenty of other weapons are on offer throughout the lair you're initially, well, trapped in - make sure to collect as many as possible before venturing out into the open.
There's a full magic system to get to grips with, and plenty of spells to collect, use and unravel. The journey is full of puzzles, most of which are tough enough to need a few attempts - which is where the fact that you can only save one game (even on a hard drive) becomes an issue - unless you've got space to install the game twice, and the time to copy the files around.
[source:mobygames]
Distribution : Retail - CommercialPlatform(s) : Amiga
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